![]() As a party game, it's a great option if you've got a house full and you're looking for something to play that's both accessible and entertaining. ![]() You can venture online if you so wish, but really the charm of Gang Beasts comes from seeing the anger/despair/humiliation of your opponents in real-time. Like the number of levels, there's a fair number of costumes and styles, but more would have been even better if you ask us. ![]() Over time more and more cosmetic items have been added, but perhaps more customisation options could have been added for even greater variety. The clay-like models are hilarious, made more so by the sluggish and erratic movement that defines them. Much of the game's charm comes from the visuals, which are simple but effective in dehumanising what are actually very violent actions. Our last session was played with just two players, cycling through the various maps and costumes, but even though we regularly laughed out loud, goading each other as we fought, it simply didn't enthrall us in the same way as it did when we got stuck in with a full complement of players. For every player you take away from the equation, the chaos decreases and so does the enjoyment that it offers. However, that's only half the story when it comes to Gang Beasts, which offers silly fun, but not a lot else. With four friends and a few beers thrown in for good measure, you're guaranteed plenty of laughs. In many ways it's the perfect party game, and it can provide moments of total hilarity as friends become foes thanks to some quirky levels designed to house chaotic action. Now the game is finished and out on PC and PlayStation 4, and it was on Sony's console that we took one last look before writing up this review.įor the uninitiated, Gang Beasts is a multiplayer brawler with plasticine figures who smack the crap out of each other, hurling each other off of buildings whilst trying to avoid an untimely death of their own. We have posted more information about the next build for those that want to read specific information on the modifications we've made to the character and games systems to date (see ).We've been playing Gang Beasts on and off for a number of years, taking a look whenever we saw it running at an event, and then later via early access on Steam. We understand that the people that have read the various comments we've made about our plans to try to get the next build of the game finished before August will be disappointed that we haven't been able to, but it is important that the key character features (climbing, kicking, and stomping) are fully implemented, balanced, and stable for the new stages and environments to work. We have had several meetings in the last few days to review the progress made on the next build (see the current change log below for specific information) and spoken with our partners and have set the official release date for Early Access as the 29th August. We have been working to get the next build of Gang Beasts made for release on Steam Early Access, we wanted to do this for the end of July but there is still additional work we need to do on the game and the Steam page before we can publish the next build of the game.
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